You searched for hitroll damroll magicroll spellroll damage roll
1. hitroll damroll magicroll spellroll damage roll
Your damage is based on the following:
‑ Equipment worn.
‑ Skill and spell buffs.
‑ Whether you are wearing a weapon, have the unarmed combat skill, or do not
have unarmed combat skill and are not wearing a weapon. Help melee for
calculations.
‑ Magicroll increases spell damage output. Damroll increases melee damage
and skill damage output.
Hitroll is not used in Erion. Instead, the chance to land a hit is based on
the following:
The default chance to successfully hit is 100% and this percent fluctuates
on a few factors which are listed below.
Mobile as the attacker:
‑ There is a 1 in 20 chance they will miss.
‑ If they are higher level than you, the chance to land a hit increases by
10%.
‑ If they cannot see you, the chance for them to land a hit is decreased by
15%.
‑ If the monster is lower level than you, the chance to land a hit is
decreased by 10%.
Player as the attacker:
‑ If the player is wearing one weapon he is skilled in, the chance to land a
hit increases by 3%.
‑ If the player is dual wielding and is skilled in the secondary weapon, the
chance to attack increases by 5%.
‑ If the player cannot see his victim, the chance to land a hit decreases by
20%.
‑ If the player is more than 50 levels lower than the victim, the chance to
land a hit decreases by 20%.
‑ If the player is lower level than the victim but the gap is no greater
than 50 levels and no smaller than 10, the chance to land a hit decreases by
10%.
‑ If the player is higher level than the victim, the chance to land a hit
increases by 15%.
Factors that are the same for both mobile or player as attacker:
‑ A 5% chance to miss if the target is blurred.
‑ It is slightly easier to hit larger targets and slightly harder to hit
smaller targets.
‑ Reduced chance to hit while drunk (up to 20% less chance while 100%
drunk).